Applications

Use cases

Where synchronized, streamable volumetric video can support immersive and real-time experiences.

OpenVolumetric is a general delivery and playback layer rather than an application-specific product. Current capabilities are suited to pre-recorded volumetric content.

A wireframe volumetric performer wearing an XR headset within translucent spatial layers
01 · XR

Extended reality

Place recorded people, performances, and objects inside immersive AR, VR, and mixed-reality experiences.

A camera capturing a wireframe volumetric performer on a translucent virtual production stage
02 · VP

Virtual production

Bring volumetric performances into real-time previs, on-set visualisation, and final-pixel production workflows.

A wireframe storyteller standing before layered translucent narrative worlds
03 · IS

Immersive storytelling

Place recorded performers and subjects inside documentaries, narrative experiences, and spatial installations.

Two wireframe people taking part in a guided immersive training simulation
04 · TS

Training & simulation

Replay realistic people and scenarios for repeatable training, rehearsal, and simulation experiences.

A preserved wireframe craftsperson working with pottery inside translucent architectural layers
05 · CH

Cultural heritage

Preserve performances, people, and physical practices as spatial records that audiences can revisit.

A wireframe athlete shown through successive motion poses and curved replay paths
06 · SR

Sports & replay

View movement and performance from new angles for analysis, storytelling, and immersive replay.

Choosing a delivery mode

Local playback is useful for installations, controlled productions, and offline XR. Progressive or fragmented HTTP delivery allows playback to begin without downloading the complete asset, while adaptive packages provide synchronized low- and high-quality representation switching.

See Streaming and adaptation and Platforms and compatibility before selecting a deployment target.