Project direction
Roadmap
Current capabilities, proposed priorities, and longer-term OpenVolumetric research directions.
This roadmap communicates direction rather than fixed release commitments. Priorities may change as implementation findings, validation results, and community needs develop.
Now — Build the foundation
Available today. Establish the open, cross-platform path from volumetric encoding through delivery and playback.
- Cross-platform C++ core library
- Volumetric video encoding, streaming, and playback
- Shared-topology geometry compression
- Unity integration for Windows, macOS, and Android
- Unreal Engine 5 integration, tested and validated on Windows and macOS with version 5.8
Next — Make adoption easier
Proposed priorities. Improve the path from discovering OpenVolumetric to integrating it into a working application.
- Expanded developer documentation
- Reference applications
- Publish pre-built packages for supported platforms to simplify installation, subject to resolving third-party redistribution and licensing requirements
- Commission high-quality sample datasets for demonstrations
- Explore additional integration targets, including Blender and Nuke
- More robust integration and debugging tools
- Clearer compatibility and performance guidance
Exploring — Broaden the ecosystem
Longer-term direction. Investigate capabilities that could extend where and how OpenVolumetric can be used.
- Improved compression and delivery efficiency
- Live and real-time encoding workflows
- Wider interoperability with volumetric formats
- Explore C2PA and content provenance
- Integrate a pose track for human-centric content and explore volumetric editing
- Explore web-browser playback and a browser-native integration
- Investigate hybrid mesh and Gaussian-splat representations