
Extended reality
Place recorded people, performances, and objects inside immersive AR, VR, and mixed-reality experiences.
The main idea
OpenVolumetric brings encoding, streaming, and synchronized playback together in a cross-platform C++ core, with native integrations for Unity and Unreal Engine.
Explore the pipelineUse cases

Place recorded people, performances, and objects inside immersive AR, VR, and mixed-reality experiences.

Bring volumetric performances into real-time previs, on-set visualisation, and final-pixel production workflows.

Place recorded performers and subjects inside documentaries, narrative experiences, and spatial installations.

Replay realistic people and scenarios for repeatable training, rehearsal, and simulation experiences.

Preserve performances, people, and physical practices as spatial records that audiences can revisit.

View movement and performance from new angles for analysis, storytelling, and immersive replay.
Roadmap
Now
Establish the open, cross-platform path from volumetric encoding through delivery and playback.
Next
Improve the path from discovering OpenVolumetric to integrating it into a working application.
Exploring
Investigate capabilities that could extend where and how OpenVolumetric can be used.
Supported by
University of SurreyCentre for Vision, Speech and Signal ProcessingSupported by CVSSP, an internationally recognised research centre in audio-visual machine perception at the University of Surrey.
Epic GamesEpic MegaGrantOpenVolumetric has received support from Epic Games through the Epic MegaGrants programme for "A Volumetric Video Plugin for Unreal Engine"
Start exploring